Over the Edge

New Friends and a New Job

Rick and I (Wolfgang) met up with 3 others, all qualified in their own way, and were in turn approached about a security job for a small fringe science conference being held at the mansion of Dr. Severson. After securing Cast, the odd drug-addled man whom the good doctor had asked us to bring to her home (and hurting some tweakers who thought we’d be easy to mug), we called Topp Cab and took 2 Range Rovers to the mansion, at high speed and insanely great expense. Still, Topp Cab was a good contact, and they seem to know how to drive with speed and security in mind.

At the mansion, we quickly realized we were under attack by some sort of alt-universe or extra-dimensional forces. Nobody has been killed yet, but 4 security guards have been wounded after being taken over by these otherworldy beings, which forced us to fight them. They seem to be particularly interested in the youngest member of the conference, for reasons we cannot understand. We continue to guard and investigate.

Additionally, a Dr. Olson has not arrived, and has not been heard from. I have taken the liberty of securing an antique mirror, a walking stick, and a dagger that I found in Dr. Olson’s luggage. The walking stick seems especially effective in fighting our shadowy visitors.

View
Never Talk To Strangers

David, myself (Wolfgang) and Dr. Rick (last name?) arrived to the island and found ourselves on a bus from the airport near The Edge to the village of (name?). It was a long night ride so we introduced ourselves to each other. They didn’t seem to be police or work for the UN, so we started to talk. About that time something happened to the bus; we hit something, or ran into something—either way, the bus flipped over. People were hurt. We scrambled out of the bus and decided to walk to the village to get help. It was dark, my only weapon was my father’s dagger, and I had just met my companions 20 minutes ago. On the way to town we saw a farmhouse and stopped in. There was nobody home, and no telephone. We checked the cellar, and found wrapped human body parts in a big freezer. This alarmed us and we ran back to the bus…only to see our fellow passengers being herded into a truck. We attacked the remaining kidnappers, disabling them. Upon the return of the truck, we attacked again, but one of them got away. We high-tailed it into town, slightly better armed now, with an assortment of knives, blackjacks, and cattle prods. In town we found a church, and in the basement, our fellow passengers. They were being used in some sort of necromantic ritual by a priest who looked like an Egyptian lich. We freed the passengers and Dr. Rick managed to destroy the church, and himself, by tapping into some sort of cosmic energy. David and I called for help and bussed it back to The Edge.

View
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.